STEP 10: Let's have our sprite do something no matter what the user answers! Use the LOGIC tab in the toolkit.
Else catches all inputs that are not "yes". A "yes" answer runs the if block. Otherwise, the else block will run.
- Click on . Drag out Else. Drop it at the bottom of your program OUTSIDE the if block.
- In the GRAPHICS tab, click on . Drag Half Court INSIDE the else block.
- Click on . Drag Basketball INSIDE your else block. Change the name to ball.
To navigate the page using the TAB key, first press ESC to exit the code editor.